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Hadukis

Writing

Notes from building the games on this site: what worked, what a portal actually checks, and the things that only turn up once something is live.

  • An AI teammate should say it's an AI

    · 4 min read

    Strandbreak Online fills an empty squad with a computer-controlled ally. Three rules decide when it appears, when it leaves, and why its name always ends in (AI).

  • Flat armour, and the difficulty cliff it hides

    · 4 min read

    In Briarlight Defense armour subtracts a fixed amount from every hit. That one rule makes poison matter, makes a stream the best spot on the map, and turned a small nerf into a wall.

  • 33 sound effects and not one audio file

    · 4 min read

    Strandbreak Online ships no audio at all. Every sound is computed when the game starts, and the real benefit wasn't the download size: it was being able to test sound.

  • Why our forts fell down on their own

    · 4 min read

    Towers in ScaleSling collapsed before the first shot. It wasn't the physics engine: it was 24 pairs of blocks born inside each other, and a body scaled twice.

  • A physics puzzle a five-year-old can aim

    · 2 min read

    ScaleSling has a slingshot like every game in its genre, and a second control that a small child can use. Getting the second one right took a rewrite.

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