A mouse game is not awkward on a phone. It's dead.
· 4 min read
Salt & Stone was built for a mouse, and on a phone nothing moved. The three things a finger doesn't have, and the one CSS line without which none of the rest works.
Notes from building the games on this site: what worked, what a portal actually checks, and the things that only turn up once something is live.
· 4 min read
Salt & Stone was built for a mouse, and on a phone nothing moved. The three things a finger doesn't have, and the one CSS line without which none of the rest works.
· 4 min read
Strandbreak Online fills an empty squad with a computer-controlled ally. Three rules decide when it appears, when it leaves, and why its name always ends in (AI).
· 4 min read
ScaleSling's dotted trajectory never came down, at any angle or power. The bug was one exponent, and finding it changed how we test every physics game.
· 4 min read
In Briarlight Defense armour subtracts a fixed amount from every hit. That one rule makes poison matter, makes a stream the best spot on the map, and turned a small nerf into a wall.
· 4 min read
Strandbreak Online ships no audio at all. Every sound is computed when the game starts, and the real benefit wasn't the download size: it was being able to test sound.
· 4 min read
Husktide's brief asked for enemy health to grow 30% every minute. Compounded over a 30-minute run that is 2,600 times. How the curve got fixed without losing the feel.
· 4 min read
Towers in ScaleSling collapsed before the first shot. It wasn't the physics engine: it was 24 pairs of blocks born inside each other, and a body scaled twice.
· 2 min read
ScaleSling has a slingshot like every game in its genre, and a second control that a small child can use. Getting the second one right took a rewrite.
· 3 min read
Salt & Stone is an isometric town-builder with no image, audio or font files at all. What that costs, what it buys, and where it stops working.
· 2 min read
In a crowded genre the name is the SEO strategy. Three of our nine games were renamed at least once, and one took four tries.
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