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Hadukis

Coinlight Arcade

by Hadukis

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About

A neon arcade hall with eight original cabinets, a daily five-cabinet Gauntlet, medals, high-score tables and a prize counter. Free, for phone and desktop.

How to play

Swipe along the hall and tap PLAY on any cabinet. Each game shows its gesture the first time: drag to move, tap to jump or drop, swipe to turn, drag and release to aim. Win medals and tickets, spend tickets at the prize counter, and try the Daily Gauntlet: five cabinets, thirty seconds each, three hearts. Keys: arrows or WASD, Space, P to pause.

Screenshots

Coinlight Arcade — screenshot 1Coinlight Arcade — screenshot 2Coinlight Arcade — screenshot 3Coinlight Arcade — screenshot 4Coinlight Arcade — screenshot 5Coinlight Arcade — screenshot 6

Game details

Developer
Hadukis
Released
September 28, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Portrait or landscape
Price
Free, no account, no download

About Coinlight Arcade

Coinlight Arcade is a neon arcade hall with eight cabinets you walk along and play. Each one is an old arcade idea with a rule of its own: a paddle game where the wall of bricks keeps stepping down, a lane-crossing game with a storm climbing behind you, a formation shooter where freeing a carrier gives you a wingman, a one-tap stacker, a bubble shooter, a snake that pays for eating fast, a space-rocks game whose ore fills a screen-clearing nova, and a territory-capture game that reveals a picture as you claim it.

None of the eight is a licensed classic, and none of them copies one: the names, the rules and the drawings are ours. They are drawn in code behind a curved CRT glass with scanlines and glow, and every sound is made in the browser.

The part to come back for is the Daily Gauntlet. Five cabinets, thirty seconds each, three hearts, and the same five for everyone that day. Each leg starts already under pressure, a par score is worth a thousand points on every machine so the legs add up fairly, and you can send the day's run to a friend to beat. It also lets you try cabinets your level has not opened yet.

Around the cabinets there are medals from bronze to platinum, three-letter high-score tables, three missions a day, and tickets you spend at a prize counter on things you then see in the hall — signs, lamps, a jukebox, glass tints. Nothing on the counter makes a game easier. It plays upright or sideways, in eight languages, and keeps your progress in your browser.

Controls

Swipe along the hall, then PLAY
Picks a cabinet; each one shows its own gesture the first time
Drag, tap, swipe or drag-and-release
Move, jump or drop, turn, or aim, depending on the cabinet
Arrow keys or WASD, Space
The same on a keyboard
P
Pauses the round

Tips

  • In the Gauntlet, reaching par on every leg matters more than one huge score: each cabinet's par is worth the same thousand points.
  • In BRICKWAVE the wall comes down on a timer, not when you miss. Clearing the lowest row first buys you more time than chasing capsules.
  • In SKYSLAB a perfect drop grows the slab back, so slowing down near the gold floors pays for itself.
  • Cabinets open by level, and level comes from tickets. Playing the one you are best at is the fastest way to open the rest.

What changed

  • Released on Hadukis. Eight cabinets, the Daily Gauntlet, medals, prize counter and daily missions, in eight languages.

Coinlight Arcade is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.