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About

Kobo and Lumi are tied together by an elastic rope. They take turns jumping with one finger; if one falls, the other has to yank it back up before both go over the edge. Solo, with an AI partner, local co-op for two and Time Attack.

How to play

One button: hold anywhere to charge a jump and let go to leap. Kobo and Lumi take turns, tied by a rope. If one falls it dangles from the edge — jump hard with the other and the yank pulls it back up. Get both to the portal. Also with an AI partner or two players on one device.

Screenshots

Hitch Hop — screenshot 1Hitch Hop — screenshot 2Hitch Hop — screenshot 3

Game details

Developer
Hadukis
Released
September 26, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Portrait
Price
Free, no account, no download

About Hitch Hop

Hitch Hop is a one-button platformer about two friends tied together by an elastic rope: Kobo, a small robot, and Lumi, an alien jellyfish. It was meant to be simple to play and to make funny scenes happen, and it does — mostly by people falling off things.

They take turns jumping, always forwards. Hold anywhere on the screen to charge a jump and let go to leap. Charge too little and you fall short; charge too much and the rope yanks your partner off their own ledge. When one of them goes over the edge they dangle from it, and it is the other one's turn: jump hard enough and the yank hauls them back up. Not hard enough, and you both go.

The physics is honest, so it is hard, and you will fall often if you get tangled. Golden hooks swing you up to higher platforms, enemies can be stomped from above, and five biomes — forest, desert, ice, volcano and space — open five levels apart. Solo is one finger for both characters; With AI puts you on Kobo and the computer on Lumi; Co-op is two players on one device; Time Attack gives you ninety seconds, two more for every coin and twenty for every level.

The run is saved as you go — including the moment you clear a level — so locking the phone does not send you back to the start. No account and no ads.

Controls

Hold anywhere, release
Charges and makes the jump; the one whose turn it is jumps
Space, W or Up
The same on a keyboard
Co-op
Player 1: W or Space, or the left half. Player 2: Up or Enter, or the right half
1 to 4
Long rope, magnet, shield and slow

Tips

  • A short hop is often the right hop. The rope pulls your partner along, so you rarely need a full charge on flat ground.
  • When your partner is dangling, jump away from the edge, not up. The yank comes from the distance, and a long jump pulls harder than a high one.
  • Listen for the rope. When it snaps tight with a twang, the jump is pulling whoever is behind.
  • The long-rope power-up is a rescue tool as much as a jumping one: with more slack, a fall is less likely to take both of you.

What changed

  • Released on Hadukis.
  • A cleared level is saved at once, and the menu offers to continue the run where it was left.

Hitch Hop is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.