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Hadukis

Voltfall

by Hadukis

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About

Dodge the falling geometry. It gets faster the longer you live.

How to play

Move to dodge the falling shapes. Survive as long as you can.

Screenshots

Voltfall — screenshot 1Voltfall — screenshot 2Voltfall — screenshot 3

Game details

Developer
Hadukis
Released
August 25, 2026
Last updated
August 19, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Portrait or landscape
Price
Free, no account, no download

About Voltfall

Voltfall is a survival game with one verb. Shapes fall from the top of the screen, you move along the bottom, and that is the whole of it — there is no weapon, no meter to manage and nothing to unlock. The only thing that changes is the rate, which climbs continuously for as long as you stay alive.

That climb is the design. Most runs end not because a shape was unfair but because the game reached a speed where the gap you were aiming for closed while you were still moving toward it. You lose to your own reaction time rather than to a difficulty setting, which is why the run before the one that ends it is usually the one you enjoyed most.

It is deliberately short. A run lasts a minute or two, restarting costs one tap, and there is no session to resume — you are not building anything, you are finding out how fast you can still read the screen today. If you want something with progress in it, Oredrift and Wellfall are on this site and both have a save file. This one does not, on purpose.

It plays on anything. The whole game is one HTML file under 80 KB with no downloads, no account and no network requests after the page loads, which means it also runs on a school laptop and a five-year-old phone.

Controls

Arrow keys, or W A S D
Move. Read by position, so they work on an AZERTY keyboard too
Touch and drag
The player follows your finger
P
Pause and resume
M, or the speaker icon
Mute and unmute; the setting is remembered
C
Open the credits. Space, Enter or C again closes them

Tips

  • Stay near the middle. The edges look safe and are the one place the game can trap you, because a gap that opens on the far side is unreachable.
  • Move to where the gap will be, not to where it is. Above about thirty seconds the shape you are reacting to has already committed.
  • Small corrections beat big ones. A full sweep across the screen crosses more lanes than it dodges.
  • When it gets fast, stop tracking individual shapes and watch the dark column instead — the empty space is easier to see than the things filling it.

What changed

  • Sound now stops properly when the game is paused by the page around it, instead of playing on underneath.

Voltfall is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.