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Hadukis

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About

Drop orbs into the well. Two of a kind fuse into the next one up. Build the orb shown at the top before the well fills, and the levels keep getting tighter.

How to play

Drop orbs into the well. Two of a kind fuse into the next one up.

Screenshots

Wellfall — screenshot 1Wellfall — screenshot 2Wellfall — screenshot 3

Game details

Developer
Hadukis
Released
August 25, 2026
Last updated
August 18, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Portrait
Price
Free, no account, no download

About Wellfall

Wellfall is a merge game with an objective drawn at the top of the screen. Orbs drop into a well, two of the same kind fuse into the next one up, and the level ends when you have built the orb it asked for — or when the well fills, whichever happens first.

That objective is what makes it a campaign rather than a sandbox. The genre it belongs to is usually an endless board with a score attached; here the levels are twenty to sixty seconds each, the stars are for doing it in few drops, and every level tightens exactly one thing. Later levels do not raise the target — raising a target only makes a level longer. They lower the line the well is allowed to reach, which makes it harder.

The physics do the rest. A fused orb grows into its new size over a fraction of a second rather than appearing at full size inside its neighbours, so a chain that collapses down the well reads as a chain rather than as a bug, and a badly placed orb keeps being a problem for the rest of the level.

The bomb falls into the well as a piece, not as a button. It takes one orb out and shoves everything around it, which means using it well is about where it lands rather than when you press it.

Controls

Move the mouse, or drag a finger
Aim the drop across the mouth of the well
Click, or lift your finger
Drop the orb
Left and right arrows, or A / D
Aim from the keyboard
Space, Enter or the down arrow
Drop
P
Pause and resume
R
Retry the level
M, or the speaker icon
Mute and unmute; the setting is remembered
The next-orb display
Shows what is coming, which is what the whole plan is built on

Tips

  • Keep one side of the well low. A flat surface has nowhere for a mistake to go, and one deliberate valley gives every orb somewhere to roll to.
  • Do not chase the target orb early. Build the two tiers below it and it arrives on its own; going straight for it wastes the small orbs you needed for the chain.
  • The stars are for few drops, not for a big score, so a level you have already beaten is worth replaying with a plan instead of speed.
  • Save the bomb for a bad shoulder rather than for the biggest orb. Its shockwave rearranges more than its blast removes.

What changed

  • The bomb now falls into the well as an ordinary piece instead of sitting on the HUD as a button, and it removes one orb and pushes the rest rather than clearing an area. It also arrives far less often.
  • Dead blocking pieces removed from the well entirely — nobody could tell what they were for.
  • Fused orbs grow into their new size instead of appearing full size inside their neighbours, which was reading as a physics glitch.

Wellfall is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.