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Hadukis

Boltnest

by Hadukis

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About

Coloured nuts on bolts. Tap to lift, tap to drop, fill a bolt with one colour and it unscrews itself. Three undos a level, and the ones underneath are face down.

How to play

Tap a nut to lift it, tap a bolt to drop it. Fill a bolt with one colour.

Screenshots

Boltnest — screenshot 1Boltnest — screenshot 2Boltnest — screenshot 3

Game details

Developer
Hadukis
Released
August 25, 2026
Last updated
August 19, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Landscape
Price
Free, no account, no download

About Boltnest

Boltnest is a sorting puzzle about working with information you do not have. Coloured nuts sit stacked on bolts; you lift the top one, drop it on another bolt, and a bolt holding a single colour unscrews itself and leaves the board. Clear the board and the level is done.

The catch is that nuts below the top of a stack are face down. You can see what you are holding and what you are dropping it onto, and nothing else — so the first few moves of every level are spent buying information rather than making progress, and a move that looks wasteful is often the only way to see what is underneath.

You get three undos a level, and they are the actual difficulty dial. Three is enough to recover from a genuine misread and not enough to brute-force a board by trying moves to see what turns up. When the undos are gone the level becomes a different game, which is when it is worth slowing down.

Levels are short — a couple of minutes each — and the whole thing is one file that loads instantly on a phone. There is no timer anywhere in it.

Controls

Tap or click a bolt
Lift the nut on top of it
Tap or click a second bolt
Drop the nut there, if the move is legal
Tap the same bolt again
Put the nut back and cancel
Arrow keys, or W A S D
Move a cursor between the bolts, for playing without a mouse
Space or Enter
Lift or drop at the cursor
Z or Backspace, or the undo button
Take back one move. Three per level, and they do not refill
R
Restart the level
M, or the speaker icon
Mute and unmute; the setting is remembered
C
Open the credits

Tips

  • Empty a bolt early if you can. An empty bolt is a free place to look under something, and having none is how boards become unsolvable.
  • A colour you have seen exactly once is the most valuable thing on the board — it tells you where the other three are not.
  • Do not spend an undo on a move that merely turned out badly. Spend it on a move that hid something you had already uncovered.
  • When two bolts each hold one nut of the same colour, joining them is usually worse than leaving them: two shallow stacks are two places to put things.

What changed

  • Sound now stops properly when the game is paused by the page around it, instead of playing on underneath.

Boltnest is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.