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About

A 3D fairground knockdown game: smash walls of big glass jars full of honey, paint, jam and juice off the table, from a slingshot up to a cannon. 1000 levels, a boss every tenth, a daily table. Free, for phone and desktop.

How to play

Touch where you want to hit: a reticle and a dotted flight line appear. Drag to adjust and let go to fire. Everything on the table has to end up on the ground or broken. The round button on the right loads a triple round for the next shot.

Screenshots

Spillshot — screenshot 1Spillshot — screenshot 2Spillshot — screenshot 3Spillshot — screenshot 4Spillshot — screenshot 5Spillshot — screenshot 6Spillshot — screenshot 7

Game details

Developer
Hadukis
Released
September 28, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Portrait or landscape
Price
Free, no account, no download

About Spillshot

Spillshot is a fairground knockdown game in 3D. A table stands in front of you stacked with big glass jars — honey, strawberry jam, paint, milk, orange juice — with soda cans, bottles and crates among them, and you knock it all off. Touch where you want to hit, the dotted line shows where the shot will go, and let go to fire. Shots are generous: the game is about the smash, not about scraping through.

Everything spills what is inside it. Honey falls in slow golden globs, juice goes up in a bright spray, paint and jam splash wide and stay on the table and the sand. A can you hit sprays its soda and spins away on the jet; crates splinter, stone crumbles, TNT takes its neighbours with it and gift boxes burst into coins. The physics is real rigid-body physics, so a wall of jars comes down the way a wall of jars would.

You start with a slingshot and buy the rest with the coins you win: a cork rifle that fires two corks dead straight, a bowling launcher heavy enough to shove crates off the table, and the cannon. Triple rounds split in the air for a bigger mess. If your launcher is weaker than a level expects, that level gives you extra shots.

A thousand levels in fifty chapters, across five fairgrounds — a meadow fair with a ferris wheel, a beach boardwalk, a harvest fair, a winter market and a night carnival — each in daylight, golden hour and evening. Jars come big, small and tall; every tenth table is a boss, a giraffe, a castle, a robot or a rocket built of crates with jars on its back. Later tables turn, slide and carry shelf racks. Every level was played by a bot in the same physics before it shipped. There is a daily table that is the same for everyone, where everyone fires the cannon, a daily gift, and it plays upright or sideways in five languages. Progress stays in your browser.

Controls

Touch or click the table
Aims there: a reticle and a dotted flight line appear
Drag
Moves the aim
Let go
Fires
Round button on the right
Loads a triple round for the next shot

Tips

  • Hit a stack low and in the middle: whatever stands on the can you hit goes with it.
  • Crates and stone are heavy. With the slingshot, knock the jars off the top first and push the crates off the edge later; the bowling launcher and the cannon break them outright.
  • Shoot the TNT when its neighbours are the hard ones: the blast breaks crates and stone that a ball only nudges.
  • A turning table has a rim that stops anything that only rolls: hit hard enough to lift things over it.
  • On a boss table, take the head off first: whatever it carries on its back comes down with it.

What changed

  • Released on Hadukis. 1000 levels in 50 chapters with a boss every tenth, four launchers, glass jars in three sizes, a daily table, in five languages.

Spillshot is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.