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Hadukis

ScaleSling

by Hadukis

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About

Sling dragons at troll strongholds and bring the whole thing down. 24 levels of physics demolition across four worlds.

How to play

Tap where the dragon should land, or drag it back in the sling and let go. Clear every troll.

Screenshots

ScaleSling — screenshot 1ScaleSling — screenshot 2ScaleSling — screenshot 3

Game details

Developer
Hadukis
Released
August 28, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Landscape
Price
Free, no account, no download

About ScaleSling

ScaleSling is a physics demolition game: trolls hide in wooden strongholds, you have five dragons and a sling, and the level ends when every troll is gone. Twenty-four levels across four worlds, three stars each, seventy-two to collect.

The strongholds are the point. Each one is a real structure held up by its own weight, so a beam taken out low can bring down everything above it and a shot that hits the top does almost nothing — the good shots are the ones that make the building do the work. The trolls are stocky and large-headed on purpose: at forty pixels behind a wall you can still tell one is there.

There are two ways to shoot and both are always available. Drag the dragon back in the sling and let go, which is the deeper control and gives you the whole arc; or tap where the dragon should go, and it flies there, breathes fire just short of the target, and then falls the rest of the way like any other shot. Tapping is on by default, because a five-year-old pointing at a tower should see the dragon get there — the drag is under the same thumb the moment it is wanted, and a switch in the pause panel turns tapping off for good.

The five dragons are not skins. Ember bursts into flame, Frost shatters ice and stone, Bramble splits into three, Storm dashes forward and Umbra slams straight down, and each level gives you a fixed order of them — so the question is not only where to aim but which of the five to spend on which wall.

It plays in landscape and asks you to turn your phone if you arrive holding it upright. Nothing in it talks to the network: the art loads and that is the last request it makes.

Controls

Tap or click anywhere on the board
Send the dragon there. It breathes just before it arrives
Drag the dragon back and release
Sling it. The pull length is the power and the angle is yours
Drag further back
More power, up to the full pull the arc dots are showing you
The pause button
Pause, mute, restart, and turn tap-to-fly off
The restart button
Start the level again, at any time

Tips

  • Aim low. A beam near the ground is carrying everything above it, and the whole tower falling scores more than the block you hit.
  • A slung dragon also does impact damage, so a shot that misses the troll and lands in the wreckage is rarely wasted.
  • Tap-to-fly is stronger than the sling, not weaker — the dragon delivers its breath and its impact. It is the easy mode and it is meant to be.
  • If a target is behind a wall, tap the wall. A dragon aimed past something solid will breathe on it rather than fly into it with its mouth shut.
  • Three stars is usually about dragons left over, not about damage. Finishing in three shots beats flattening the level in five.

What changed

  • A dragon sent by tapping is now thrown rather than spent: it breathes fire just short of the target and then flies on through its own blast and tumbles to a stop, instead of going off like a bomb and vanishing.
  • The airships are gone from every level. The drawn backdrops already say where you are, and a balloon crossing in front of them was the loudest thing on a screen whose subject is the stronghold. Three-star targets were recalculated so the levels that had one are still winnable.
  • Holding a phone upright now shows a card asking you to turn it, and pauses the level, instead of drawing the game at a quarter of the screen.
  • New trolls — six stocky, large-headed types that stay readable behind a wall, replacing the taller ones nobody could pick out at distance.
  • The artwork loads about three times faster. Same pixels, a third of the bytes.
  • Released. Twenty-four levels, four worlds, five dragons.

ScaleSling is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.