Whisker Ward
by Hadukis
by Hadukis
Place one cat in every row, column and colour region without any two cats touching, not even diagonally. Pure deduction with no numbers, endless levels that are always solvable, and a timed Rush mode with combos and adaptive difficulty.
Put exactly one cat in every row, every column and every colour region, and never let two cats touch, not even diagonally. Tap a cell to mark an X, tap twice for a cat. Every wrong cat costs a treat.
Whisker Ward is a logic puzzle built on pure deduction, with no numbers. Place exactly one cat in every row, every column and every colour region of the board, and never let two cats touch — not even diagonally. Every board can be solved by deduction alone.
You never have to guess. Tap a cell once to mark an X where a cat cannot go, twice to place a cat; placing one fills its neighbours with X for you. When you are stuck, the bulb reveals a safe X and explains the reasoning in plain words — this region's only free cells are all in one row, so the rest of that row is ruled out — which is how the game teaches the techniques instead of hiding them.
The campaign is endless and the boards grow from five by five to ten by ten, with flowerpots that take a cell away and region shapes that change every few levels. A wrong cat costs one of three treats; lose all three and the level starts again on a new board. Rush opens at level ten, or earlier from the shop: ninety seconds, three more for every correct cat, a bonus for every three in a row, and ten lost for a mistake.
The Workshop, at level twenty, generates a puzzle to your own size, region style and difficulty. It plays with a finger, a mouse or a keyboard. No account and no ads.
Whisker Ward is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.