Hue Haul
by Hadukis
by Hadukis
Marbles tumble from a hopper onto a conveyor belt and you drag each one to the box of its colour before it drops into the void. Levels with mystery boxes, arrow boxes and blocking panels, plus a Rush mode against the clock with combos and adaptive difficulty.
Marbles drop onto a moving belt. Drag each one into the box of its colour before it falls off the end. A full box clears and scores. Rush mode runs against the clock and speeds up with every belt.
Hue Haul is a marble-sorting game on a moving belt. A hopper drops coloured marbles onto a conveyor that runs towards a drop into the void; your job is to drag each marble into the box of its colour before it gets there. Fill a box and it clears, scores and makes room for a new one.
It starts calm and gets busy. Mystery boxes hide their marble until they land. Some boxes have extra slots and are worth more. Arrow boxes only take a marble that comes from the side the arrow points to. Later a marble in the wrong box breaks instead of bouncing back, two boxes are linked and only empty together, a panel closes part of the belt so marbles pile up in front of it, and in the end a second hopper starts dropping as well.
Rush can open as early as level four: sixty seconds, two more for every marble sorted, a bonus for every five in a row, and three lost for every marble that falls — and the clock itself runs faster with every belt you clear. The Workshop opens at level twenty and lets you choose the colours and the belt speed.
Hint, slow, magnet and undo are there when the belt gets away from you. It plays with a finger, a mouse or a keyboard, and keeps your level in your browser. No account and no ads.
Hue Haul is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.