Rubble Reign
by Hadukis
by Hadukis
Aim your catapult, launch bombs, powder kegs and missiles, and reduce castles to rubble with real physics. A campaign against the AI and local PvP for 2 players.
Press on the battlefield and drag backwards like a slingshot, then let go to fire — or hold FIRE and release. Knock down 80% of the enemy castle or break its royal chest before your shots run out. Local PvP: two players take turns on one device.
Rubble Reign is castle demolition with real physics. Pull back like a slingshot, let go, and the catapult throws; the castle comes down the way wood and stone actually fall. Wood cracks, stone holds, and metal only gives way to explosives. Bring down eighty per cent of the enemy castle, or break its golden royal chest and it surrenders on the spot.
It is not a shooting gallery. The enemy has a catapult too and fires back at your fort, the wind pushes every shot, and your ammunition is limited — whatever you still have when the castle falls becomes a precision bonus. Stones, bombs that blow on impact, powder kegs that roll and then explode, triple shots and homing missiles, plus power-ups for exact aim, calm wind, repairs and double damage.
The campaign runs across five places — meadow, desert, snow, volcano and a dark castle — and you can start any of them once you have reached it. Local PvP puts two players on one screen, taking turns, each with their own half. Coins from each level buy new projectiles and catapult skins.
The campaign is saved at the start of every level, on every win and on every lost life, so it can be continued from the menu after the phone locks. No account and no ads.
Rubble Reign is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.