Briarlight Defense
by Hadukis
by Hadukis
Grow magical defences in a moonlit forest and hold the corruption back from the Heart Tree. A tower defense you can learn in ten seconds.
Tap a tower at the bottom, then tap a glowing circle to plant it. Tap a tower you own to upgrade it. Between waves the forest offers you three blessings and you take one. Hold thirty waves and the Heart Tree lives.
Briarlight Defense is a tower defense in a forest at night, and what it is really about is five elements arguing with each other. Something is rotting the wood; it walks a fixed path towards the Heart Tree, and you plant things beside that path to stop it. Thirty waves. The tree has twenty lives and no second one.
Five towers, and each one branches three ways the second time you upgrade it, which is fifteen towers by the end and no way to have them all. A flower that spits seeds and later spits fire. A mushroom that poisons everything standing in its cloud. A root that holds things still. A moon crystal that freezes, slowly and expensively. A hive that throws fireflies at whatever is closest. A branch is chosen once and never taken back, so the run you are having is decided about four minutes in.
The reason the elements matter is that they answer each other. Fire on something wet does almost nothing. Lightning on something wet is the best thing in the game. Poison ignores armour, and armour here is a flat subtraction rather than a percentage — which is why the Bramble Brute walks through a wall of fireflies without noticing and dies to a single mushroom. Five reactions, and learning them is most of learning the game.
The map is a player too. A stream crosses the path in the Whispering Woods, and everything that wades through it comes out wet — so the strongest combination in the game is opened by a piece of ground rather than by a tower, and where you build decides whether you ever get to use it. The second wood, which opens once you have reached wave ten, has no water anywhere, takes that away from you, and gives back five pools of moonlight that make the towers standing in them reach further and fire faster.
Between waves the forest offers three blessings and you take one, out of twenty-eight, so no two runs are built the same way. Before each wave there is a door: take the safe one, or take more enemies for more essence. The streak of clean waves is visible on the screen and breaking it costs you something, which is what makes the door a decision rather than a free yes.
It needs no account, no network and no download, it remembers what you have unlocked in your own browser, and there is not a single audio file in it — every sound is made in the browser as it plays.
Briarlight Defense is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.