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Hadukis

Salt & Stone

by Hadukis

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About

Build a town on a bare rock island and trade across the Inner Sea. Place quarries, farms and warehouses, send ships out for what the island cannot grow, and keep everyone fed through the seasons.

How to play

Drag to move the map, pinch to zoom. Pick a building, then drag it where it goes and lift. Keep the island fed through the seasons.

Game details

Developer
Hadukis
Released
August 25, 2026
Last updated
August 28, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Landscape
Price
Free, no account, no download

About Salt & Stone

Salt & Stone is a management game about an island that grows almost nothing. You have a town on bare rock in an invented sea, and everything the town needs that the rock will not produce has to come across the water — so the game is really about the ships, and the buildings are how you afford them.

You place quarries, farms, warehouses and docks, watch the villagers walk between them, and send ships to the cities on the chart for what is missing. Nothing attacks you. There is no army and no enemy; you lose by mismanaging a winter, which arrives on a calendar you can see and prepare for, and which will still catch you the first two times.

The whole world is drawn procedurally — the coastline, the terrain, the villagers, the ships and the portolan chart are all generated rather than made of images, which is why a game this large is under 400 KB and loads without a progress bar. The town's name is yours to set, and it is saved with the game.

It is the slowest thing on this site and the one that rewards a long sitting. If you want the same instinct in three minutes, Reefhold is the short version.

Controls

Drag with one finger, or with the mouse
Move the map
Pinch, or the scroll wheel
Zoom
Pick a building, then drag and lift
Place it. The ghost turns red where it will not go
Two fingers while holding a building
Pan and zoom without dropping what you are carrying
Right-click, or the on-screen buttons
Rotate the building, or put it down
The name plate, or the Villa panel
Rename your town

Tips

  • Build the warehouse before you think you need it. A cargo that arrives with nowhere to go is a cargo you paid for twice.
  • Watch the walking, not the numbers. A building placed far from what it feeds looks efficient on paper and starves the town in practice.
  • Send a ship out before the season turns, not when the shortage appears. The round trip is longer than the warning.
  • Quarries are the one thing the island is generous with. If a plan needs stone, it is probably the right plan.

What changed

  • The game plays on a phone and a tablet. Every control was mouse-only before this, so a touch screen did nothing at all — the map would not even move. One finger pans, two fingers pan and zoom while you are holding a building, and the controls grow on touch devices rather than on narrow windows.

Salt & Stone is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.