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Hadukis

Scrapforge

by Hadukis

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About

Scrapforge - survive the scrapyard, forge impossible weapons.

How to play

Survive the scrapyard. Collect scrap and forge better weapons.

Screenshots

Scrapforge — screenshot 1Scrapforge — screenshot 2Scrapforge — screenshot 3

Game details

Developer
Hadukis
Released
August 25, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Landscape
Price
Free, no account, no download

About Scrapforge

Scrapforge is a survivor-like set in a scrapyard, and its one real idea is that upgrading costs you something you are currently using. Weapons are built out of components, components are what keep you alive, and merging two of them into something better consumes both — so the moment you evolve a weapon is the moment you hand over the thing that was saving you.

That makes the interesting decision a visible one rather than a menu. Handing over the injector that has been patching you up in exchange for a weapon that might end the run faster is a bet you make with your eyes open, in the middle of a fight, and it is the reason a run here does not feel like the genre it belongs to.

Everything else is familiar on purpose: enemies arrive in waves, you move and the shooting looks after itself, and the run ends when you do. What varies between runs is which components the yard gives you and therefore which weapons were ever possible, so the plan is made from what turned up rather than chosen at the start.

It is the largest game on this site and the one built on an engine rather than by hand. It is also the only one marked as featured, which is a judgement about which of ours to show a stranger first.

Controls

W A S D, or the arrow keys
Move. Aiming and firing are automatic
Drag anywhere on the playfield
Move — a stick appears under your thumb where you put it down
The pause button
Pause, and reach the settings
The workshop screen
Merge components into better weapons, spending both

Tips

  • Do not merge on the first offer. The component you are being asked to spend is usually the reason you are still alive at that point in the run.
  • Movement is the defence. There is no dodge button and no shield — the space you are standing in is the only one you control.
  • Fights go badly at the edges. Being surrounded is survivable in the open and fatal in a corner.
  • A run that ends early with a component you have never used is worth more than a long run with the same build again, because the yard only teaches you what it hands you.

Scrapforge is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.