Luma Lock
by Hadukis
by Hadukis
Fit pieces on an 8×8 board, clear rows and columns, chain combos up to x5 and save the game with bombs, lasers, hammers and shuffles. A neon block puzzle.
Drag the three pieces onto the board. Fill a whole row or column and it clears; clear several at once for a combo. The game ends when none of the pieces fits. Bomb, laser, hammer and shuffle get you out of a tight spot.
Luma Lock is a neon block puzzle. Three pieces at a time drop into the tray, and you drag them onto an eight-by-eight board. Fill a whole row or a whole column and it clears with a burst of light; clear several at once, or keep clearing move after move, and the combo multiplier climbs.
There is no timer and no gravity. The only way to lose is to run out of room: the game ends when none of the three pieces in the tray fits anywhere on the board. That turns every placement into a question about the next three pieces as much as this one — leave a clean three-by-three hole and a big square will land; fill it with scraps and it will not.
The tray is not entirely random. In the first levels every set of three is checked to have a way onto the board, and it loosens as you go; the level rises every five hundred points and brings bigger, less friendly shapes with it. Four power-ups get you out of a corner: a bomb that blasts a three-by-three area, a laser that clears a row and a column, a hammer that breaks one cell and a shuffle that deals three new pieces.
It saves the board, the tray and the score after every move, so a game left half-way — a phone locked, a tab closed — is there to continue from the menu. No account, no ads.
Luma Lock is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.