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Hadukis

SPIRAFALL

by Hadukis

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About

SPIRAFALL - drop a glowing ball through a spinning spiral tower. Power-ups, combos, four balls, ten worlds and four modes.

How to play

Swipe left or right, or use A/D or the arrow keys, to turn the tower. The ball bounces on its own: line the gaps up under it and it drops through. Pink segments end the run. Drop through several rings in a row to smash the next one.

Screenshots

SPIRAFALL — screenshot 1SPIRAFALL — screenshot 2SPIRAFALL — screenshot 3

Game details

Developer
Hadukis
Released
September 26, 2026
Technology
HTML5, plays in the browser
Platforms
Computer, phone and tablet
Orientation
Portrait or landscape
Price
Free, no account, no download

About SPIRAFALL

SPIRAFALL is a tower-drop arcade game. A glowing ball bounces on a spiral tower of spinning rings; you turn the tower, and whenever a gap lines up under the ball it drops through to the next ring. Pink segments end the run. That is the whole rule, and it fits one finger.

What makes it more than a reflex test is the chain. Drop through several rings without bouncing and the ball builds up speed and smashes straight through the next ring, pink or not — so the fastest line down the tower is also the riskiest one. Near misses, perfect sections and golden rings add to the score, and rings start turning on their own as the towers get harder.

There are four ways to play. Classic is a hundred levels across ten worlds, with a boss ring at levels fifty and one hundred that has to be hit several times to break. Time Attack gives you sixty seconds to score everything you can. Zen has no death and no score — you just fall. Daily is one tower a day, the same for everyone.

Four balls to unlock, power-ups, achievements, and a ghost of your own best run to race against. It relayouts itself for portrait or landscape without restarting, works with a finger, a mouse or a keyboard, and keeps progress in your browser. No account and no ads.

Controls

Swipe left or right
Turns the tower
A / D or the arrow keys
Turns the tower on a keyboard
Esc or the pause button
Pauses the run

Tips

  • Look one ring ahead. By the time the ball is falling through a gap, the gap below it is already the one that matters.
  • Chains are worth more than safety, until they are not: a smash through a pink segment only happens at the end of a chain, so do not count on it after a single drop.
  • Rings that turn on their own have a rhythm. Wait half a turn and the gap usually comes back to you.
  • In Time Attack, speed is score. Taking the long way round a pink segment costs more than it saves.

What changed

  • Released on Hadukis. Classic, Time Attack, Zen and Daily, four balls and ghost replays.
  • Progress is now saved the moment a level ends, not a few seconds later.

SPIRAFALL is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.