SPIRAFALL
by Hadukis
by Hadukis
SPIRAFALL - drop a glowing ball through a spinning spiral tower. Power-ups, combos, four balls, ten worlds and four modes.
Swipe left or right, or use A/D or the arrow keys, to turn the tower. The ball bounces on its own: line the gaps up under it and it drops through. Pink segments end the run. Drop through several rings in a row to smash the next one.
SPIRAFALL is a tower-drop arcade game. A glowing ball bounces on a spiral tower of spinning rings; you turn the tower, and whenever a gap lines up under the ball it drops through to the next ring. Pink segments end the run. That is the whole rule, and it fits one finger.
What makes it more than a reflex test is the chain. Drop through several rings without bouncing and the ball builds up speed and smashes straight through the next ring, pink or not — so the fastest line down the tower is also the riskiest one. Near misses, perfect sections and golden rings add to the score, and rings start turning on their own as the towers get harder.
There are four ways to play. Classic is a hundred levels across ten worlds, with a boss ring at levels fifty and one hundred that has to be hit several times to break. Time Attack gives you sixty seconds to score everything you can. Zen has no death and no score — you just fall. Daily is one tower a day, the same for everyone.
Four balls to unlock, power-ups, achievements, and a ghost of your own best run to race against. It relayouts itself for portrait or landscape without restarting, works with a finger, a mouse or a keyboard, and keeps progress in your browser. No account and no ads.
SPIRAFALL is ours — code and art, with nothing borrowed and nothing to clear with anybody else. It can be licensed for your portal.